Thursday, 6 May 2010

waggoner skinning finished & uvw map



lastly i influenced the end section of the fingers to the middle finger as with the rest. as the waggoner isnt going to be holding anything the fingers are going to be reasonably straight. so the when the mesh deforms when the hand starts to go into a fit isnt an issue





i added the uvw mapping to the modifier stack, i then selected all the faces and chose flatten mapping, increasing the number to around 90 produced this map
i then rendered this image to edit in photoshop



i managed to find a profile picture of a bald man which was helpfull as it allowed me to just scale the image to fit the map. i then used the clone tool to colour the other skin coloured parts.




i found a basic cloth texture which i tiled across the shirt section.




then got a leather texture for the shoes.

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