Friday, 7 May 2010
horse animation
i found some reference images on google of the horse walk cycle which helped alot.
i did this sequence 3 times. the first time i had problems with the planted foot keyframes and it kept lifting the foot off of the floor. the second attempt was a problem with the bipeds possition due to the movement the sholder joint allows it kept swinging outwards and kicking the legs up in the air.
the 3rd attempt does look the most natural.
on the left is the reference image i used to position the horses limbs.
i chose 5-10 frames per keyframe to allow the animation to flow as shorter would have looked jerky.
the thing i found the most challenging was possitioning the rear legs properly as they dont move the same as a human, and bend both ways.
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