Tuesday, 9 March 2010

head pt 2



using the edge copying method i created the details to the ear.











i thne created the lowest part of the ear and int he front view moved the polygons towards the head.





by copying the egdes of the outer part of the ear down i was able to create the polygons that make the inner part oft he ear. and give it the proper shape.






i then comleted the outer side of the ear by creating polygons







finaly i needed to reduce the amount of edges that the ear has to connect to the head as it is easier with less.










i did this by creating polygons betweent he vertecies i already had.





i created a spline by selecting the boarder of the ear.
i hid the ear and unhid the head. using the spline i created polygons in the gap for the ear. once i had covered all the gaps u to the spline i unhid the ear to join to the head.





i attached the ear to the head object and used the target weld tool to join the vertecies to become one object.









this is the head with the mesh smooth modifier turned on.






as shown in the next 2 picture i added an adams apple to help illustrate the charater is a man.



















this is the head finished i think it looks very masculine and realistic.







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