Thursday, 6 May 2010
waggoner biped
i scaled the legs and feet to fit into the body i had created. the legs arent completely anatomically correct but is close enough.
i then scaled the neck bones to get the head into the correct possition. then made the head slightly larger than the mesh to hep when weighting
after scaleing and possitioning te bones i had to do the fingers. this was tricky as it was difficult to see whether the bone was inside the mesh with it on see though. i also found that the bones kept over lapping and this would cause problems when animating.
this is the biped finshed
it fits very well so animation should be made more simple
next job is to add a UVW map to it.
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