secondly i am very happy with how realistic the horse walk sequence is. although i still see imperfections with it and would like to correct if time wasnt a limitation.
understanding how the cameras worked and how to use the camera to my advantage was challenging for me but in the end i think that i have used them to great effect. especially with dodgy sections of the animation.
i have already talked about what i found difficult in previous post.
but the main parts were.
various sections of the animation constantly changed if i made changes to frames which were after it on the time line which got annoying and wasted lots of time.
and the camera movement which in a way was related to the above issue allowed me to break the animation into seperate section, but involved alot of coping and pasting x,y and z value to get the camera into the correct position to follow on from the previous one.
i have 2 things that are on my storyboard but not in the final animation.
1: rector- i planned on having the cart roll throught the puddle and the wheel causes the water to ripple and splash. i was unable to do this as the scene had to be animated due to the problems i was having with the horse.
2: the final scene of the waggoner leaving, i couldnt see any way that i could animate the man getting back on the cart and riding away as it was very complex.
also there were things that i had intended on including in the scene such as trees. but after failing to get them to move with the scene when animating i had to remove them. secondly the render time took a massive hit with the trees included.
render time was a massive hinderance to getting more detailed animation and model, due to the amount of time it took.
there are many things in the animtion i am not happy with but with good camera work i have managed to hide.
the skinning on the waggoner around the crotch is quite poor when he is sitting on the cart his lap is very deformed and doesnt look very good. also his uvw map has parts on it where it is patchy and the skin tone changes with a visable line.
the skining on the horse is very good but i possitioned the bone incorrectly so in when i animated it and possitioned the limb properly the mesh is stretched, also as i said in the creation post the material isnt the most detailed and could be made more realistic.
i would like to explore further into animaiting the partical effects as i think that would have made the lip syc section look realy cool. where as the current way of doing it doesnt look as i wanted it to. also the video of the lip sync sequence is very slow and it would have been more effective if i had made the video match the sound not the sound matcht he video.
my lighting is very basic which is one of the main areas i would like to improve, there are very limited lighting effects on the main scene, where as the ones on the cloud is very advanced and help to create realism to the clouds. the rest of the scene just doesnt get that feeling.